Saturday, August 8, 2009

Gencon Scenario Rules

Marine Rescue!


Marine Player:

Find and rescue the captured space marines. A marine must be in the square in front of the cryo tubes

and spend 4 AP to deactivate it.

Genestealer Player:

Prevent the marines from reaching and activating the control panel.


Special Rules:

Flamers: Using 2nd edition flamer rules with the exception that all flamer counters are removed

at the end of the stealer turn. A square may only be flamed a maximum of 2 times. If the stealer

survives two shots it survives.

There is considerable activity detected above and below this deck.

Command Points:

Each squad gets d3 Command Points. The Captains, Librarian or Chaplain of each squad provides +2

Bonus CP.


Using "Deathwing" force weapon rules. The Librarian starts with 40 psi points.

Genestealer Rules

The scenario is configured so that with two Genestealer players the board is split in half and each

Stealer player plays against two of the Marine players.

Genestealers Setup:

Start with eight blips deployed on the map (4 for each half). They are placed in the rooms at least 6 squares

from the marine deployment .

3 re-enforcement blips per turn (alternating 2/1 for each player) until turn 15 , then 2 per turn after (1 for

each player). Hybrid genestealers will start to emerge at 1 per round after round 12.

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