Monday, May 24, 2010

Been giving the new mission for Gencon a couple of run-thru's and revisions.  As you can see by the pic, it's not your regular type mission...













And yes, those are Chaos Terminators of Nurgle...

Wednesday, May 19, 2010

Wow, just when ya don't see it coming....

A Space Hulk card game!!  This actually looks very interesting, 1-6 player's, and yes, the a 1 there!  Solo play!  That pretty much sold me as soon as I read it.  I'll be ordering this as soon as it's released.  More info to follow!  MSRP $24.95

Product Homepage

Thursday, April 29, 2010

I'm Back!!!

Sorry for the absense of any posts here recently.  Work has gotten a bit crazy, and I'm gearing up for Gencon 2010!!  I have 5 Space Hulk events scheduled for the con, and am currently working on a 6 player mission!  Tonight will be the first Playtest of the mission, with more info to come!  (But not too much, Muhahaha!!)

Monday, March 8, 2010

Ok, a little off subject…..

But I gotta say….I can’t wait for these models to come out! 

m990168a_99120101085_BASanguinaryGuard1_445x319

These converted to Termi’s is gonna be something sweet…

Wednesday, March 3, 2010

This Saturday at the ‘Game Preserve’…

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at the Fashion Mall here in Indianapolis I will be running a Space Hulk demo from 2:00 p.m. – 6 p.m.  New players are welcome, and all materials will be provided.  Join us for some fun and terror inside the ‘Jesters Trap’.

Game Preserve Website

Oh, and this post may look a bit ‘different’.  I’m trying out a 3rd party blog editor.

Tuesday, February 16, 2010

Mission: Paranoia

Last Thursday night was our first playtest of one of many Gotthammer missions we've been lucky to get ahold of!









After a quick setup of the gameboard, we proceeded to battle!!









The Terra Knight's arrayed and proceed into the Hulk, ready to sacrifice themselves getting to the lower level, and slaying the Magus there!  It's presence caused the Marine player to possibly re-roll their CP draw, which made for a interesting game change.


The marines proceed to make their way thru the first level, with only the lose of one marine.


After reaching the 2nd level, the marines are lulled into a sense of ease as they see the entrance to the 3rd level, and their objective, directly in front of them....But enemies close from all sides, making their progress slow to say the least.


Progress is slow, and 3 more marines fall to the claws of the genestealers!  The sole survivor, the squads Sargent, makes a final run to leave the deathtrap that is the 2nd level...

The Sarg makes a desperate run to his objective, taunting him, but a minion takes him out in a final attack.  The marines made a heroic attempt, but the objective was denied.  

A very enjoyable mission.  All the players commented on it's enjoyability and compact design, taking a little over a hour to run.  A def. thumbs up to Gotthammer on a well designed mission, and we look forward to another of his missions this coming Thursday!

Monday, February 15, 2010

Maximus likes Hybrids!!

Yes, after returning today from a great V-day weekend to the South of IN, I discovered these in a box from a long time ago....Yes... Hybrids!!












My player's will love these...well...maybe not...Muhahahahaha!!

Thursday, February 11, 2010

Soul Drinkers Terminator Squad Commision

Here's the squad of Soul Drinkers I've painted up for a friend of mine.  It's also a demonstration of my super awesome craft skills with my homemade photo box If you think that's bad, you should have seen the first one!)

I took a bit of artistic license on the color scheme, but I think they didn't come out  too bad.  I would have de-angeled them, but I figured what the heck.

Tuesday, February 9, 2010

Knowledge is Power

Welp, last week we ran the 'Bringer of Sorrow' campaign mission 'Knowledge is Power'













The Terra Knights and Space Wolves made a valiant stand against the hordes of Genestealers, but in the end, the mighty had fallen to the swift claws of the Tyranids.  BTW, if anyone is interested in the player made missions shown in any of my posts, send me a email and I'll send ya a copy (These were all hosted on Board Game Geeks before the wrath of GW struck)

Saturday, January 23, 2010

Creating your own Space Marine chapter

Stumbled across this series of articles today.  Being someone that created their own Space Marine chapter around 1995, and loving player created work, I thought I'd share this.

Designing a chapter

Have a Awesome weekend everyone!

Thursday, January 21, 2010

Ouchers...

Sometimes, taking a closeup of yer newest paint job brings out all the errors.  Was going to submit this to a contest, but I'm thinking maybe not now.  Oh well, I still have a blast painting.


Saturday, January 16, 2010

Running Code Name Overhead v 1.1















Another Thursday night running a Space Hulk mission at the Gamerz store. Since the last time we played we ran the first part of this campaign, 'Code Name Blue Screen', we decided to give the mission a shot. 2 players running Space Marines (Blood Angels & Space Wolves) and 2 other's running the Genestealers. The mission was a definite change from the first part, that was strongly favoring the Space Marines (Long hallways for the Stealers to traverse). This mission was cool from the random events that were rolled for after the 6th turn. The dice roles brought a Librarian, Flamer and Broodlord onto the board, which made thing's quite interesting, to say the least. In the end the Stealers were victorious! Also, you can see some 'warpage' on some of the tiles which I am trying to fix with little luck.
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Saturday, January 9, 2010

The Mad scientists laboratory...

Actually cleaned my 'Area' up, and thought I'd let people see where the madness is conducted.





Thursday, January 7, 2010

Tuesday, January 5, 2010

So, what have I been doing...?

Well, painting since most of the weekly games have been on hold for the holidays.  Here are some examples ...






Soul Drinkers Terminator












3rd Edition Genestealer













Deathwing Captain












Imperial Fist Terminator








Also working on battle damage/weathering, but still can't seem to get it right.  Back to experimenting.  If anyone has any good tips, please send them on in!!